Oct 07, 2009, 09:02 PM // 21:02
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#41
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Divine Ashes
There are quite a few bugs besides NPCs not responding to AoE quick enough (if that IS even a bug). Turtles and juggies sometimes freeze up, not making the trips to the mines when they should. This requires the quarry to be given away and regained to make the juggie/turtle functional again. There is also a glitch making the yellow quarry "easier" to uphold for the kuricks. The luxon longbow shrine above the path where the yellow juggernaut walks do not target the juggie as he passes, instead only attacking the juggie if aggroed by a different player. This is not true of the kurzick longbows above the turtle's path to the yellow quarry, who will attack the turtle unprovoked by anything else. (this is probably due to the size of the turtle, but a very slight change to the path of the juggie could allow for aggro of the longbows). I guess you could chalk up the latter bug to bad design, but it is something easily fixable.
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Don't get me wrong.
I am all for fixing real bugs.
It's just that some things in Aspy are trashing the arena much more than the bugs that they seem to be going after. Or WILL be going after.
And those things aren't bugs.
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Oct 07, 2009, 09:08 PM // 21:08
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#42
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by Zahr Dalsk
THIS.
Does ArenaNet not understand how many people want it? Roughly 80% of PvE players, if I remember the numbers correctly.
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Offline Wars, every player's dream.
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Oct 07, 2009, 09:20 PM // 21:20
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#43
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Karate Jesus
I'm assuming that unless the GWLT took the summer off, some of this would have been worked on since April....considering that was the last time we got any "real" update. So, although I understand you guys having to put a few things on the back burner, I don't get how we haven't seen any "real" progress up until this point.
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Linsey published a huge devnote on August 28th where she laid the plan for the coming updates. Between April and August (4 months) they devised these plans (she explained in the devnotes that they considered different options and have a prioritised list of items), while I guess still looking carefully at the April update.
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Oct 07, 2009, 09:31 PM // 21:31
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#44
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Fril Estelin
Linsey published a huge devnote on August 28th where she laid the plan for the coming updates. Between April and August (4 months) they devised these plans (she explained in the devnotes that they considered different options and have a prioritised list of items), while I guess still looking carefully at the April update.
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Are you seriously suggesting that it took them 4 months to come up with the list and just now they're starting to work on it? I highly doubt that.
The XTH, syncing in RA, bugs in JQ/FA, GvG tiebreaker, etc. have all been issues LONG before August....so to think that they're just now starting to work on it would mean you have very, very little confidence in the Live Team's competence (not that I have a whole lot).
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Oct 07, 2009, 09:40 PM // 21:40
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#45
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Cool to know whats going on at least, but you need to prioritize PvP love. There is a dire need for skill balance, I don't want another R/A month but seeing the same 2-3 builds over and over is so boring. Different options would be nice.
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Oct 07, 2009, 09:57 PM // 21:57
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#46
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Banned
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Im 99% sure Robert Gee is Harold J Chow in disguise.
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Oct 07, 2009, 10:02 PM // 22:02
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#47
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Darth The Xx
I'm sure 80% of players would want a free stack of ectos as well
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More like 90-95%. The ones who already have many ectos would not want other people to get ectos, as it would make their epeen comparatively shorter.
The 20% who don't want 7-hero parties are bitter PUG players who can't accept that we don't want to play with them, and thus want to stop us from having more fun.
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Oct 07, 2009, 10:09 PM // 22:09
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#48
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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I would Love to see a return to Balance in PvP and even if a-net needs to destroy a few professions or mechanics to do
On the idea of using old HB maps for HA i am aginst it guild wars needs less focus on shrine-cap style games
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Oct 07, 2009, 10:23 PM // 22:23
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#49
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Having HB maps in RA for a while was extremely fun.
It'd be nice to have that back.
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Oct 07, 2009, 10:24 PM // 22:24
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#50
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Regina just posted this about the XTH on her feedback page on GWW
Quote:
Originally Posted by Regina
Unfortunately, I don't have new status information about this. I discussed this with the Live Team producer yesterday, and he told me he would speak to a few people about it and give me more info after he's able to discuss with them.
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So we're still getting the run-around on the XTH, basically.
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Oct 07, 2009, 10:34 PM // 22:34
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#51
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Guest
Join Date: Jul 2005
Profession: Me/
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sigh..I hope Linsey does have the time for some new Halloween content. If I hear the paragon pants joke one more time, I swear I'm going to give Mad Thorn a beat down..
Anyway..yay for the update..ty
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Oct 07, 2009, 11:10 PM // 23:10
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#52
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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A status update reflecting no real progress in the status update, is still a status update.
Thanks, Regina!
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Oct 07, 2009, 11:17 PM // 23:17
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#53
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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Quote:
Originally Posted by Scarlett Romanov
sigh..I hope Linsey does have the time for some new Halloween content. If I hear the paragon pants joke one more time, I swear I'm going to give Mad Thorn a beat down..
Anyway..yay for the update..ty
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One way or another, my jokes always slay the audience.
...
I mean, agreed
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Oct 07, 2009, 11:32 PM // 23:32
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#54
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Krytan Explorer
Join Date: Nov 2007
Location: The Ice Wastes in the Underworld.
Guild: The Renegades Of Ascalon
Profession: E/
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Quote:
Originally Posted by pansy malfoy
One way or another, my jokes always slay the audience.
...
I mean, agreed
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It is good to be king, no?
(no one tells you what to do)
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Oct 07, 2009, 11:40 PM // 23:40
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#55
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Frost Gate Guardian
Join Date: Jun 2007
Profession: P/
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I hope for the skill updates you all will really look into the Ritualist, Paragon and maybe even Dervish skills and give them more PvP love. They're needing it badly.
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Oct 07, 2009, 11:50 PM // 23:50
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#56
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by targren
Nerfs suck whether rolled out little by little or tearing the band-aid off.
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your right, lets just buff everything up to the power of sf. i want to be able to clear uw in 7 minutes using flarespam.
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Oct 08, 2009, 12:34 AM // 00:34
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#57
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Academy Page
Join Date: Sep 2008
Guild: Whats Goin On [sup]
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Quote:
Originally Posted by Regina Buenaobra
* PvP Skins: The work on this is done. Joe miraculously resolved the two "show-stopping" graphics bugs with the EotN skins, implemented the price reductions and added support for ZCoins.
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Great News - Will this feature go live soon, since its finished?
Smart move on awaiting the test krewe before changing the tiebreaker, I 'hate' the tiebreaker at present but would much rather wait a little bit longer so you can collectively work on a better system.
edit: Also wondering if the amount of pvp skins (weapon/armor) you can hold in your inventory will also be increased with this update (the current limit isnt even enough to kit out a pvp character with all the relevent shields / weapon sets)
Last edited by I Ithorian I; Oct 08, 2009 at 12:42 AM // 00:42..
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Oct 08, 2009, 12:56 AM // 00:56
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#58
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Hey, I hope someone up there reads this, but could you guys throw around the idea of releasing the PvE henchmen builds and stats BEFORE letting it go live?
As for the skill update, I think I speak for a lot of people when I say I'd like to see some buffs to a lot of skills this time along with some much needed nerfs (SF!)
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Oct 08, 2009, 12:59 AM // 00:59
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#59
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Academy Page
Join Date: Jun 2009
Profession: Mo/A
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Quote:
Originally Posted by Xenex Xclame
So we didnt get any skill updates this (passed) month,the one we got was from the month before,it was late because they were sick,we got no 1 month ahead of time preview.You guys didnt start on the skill updates, and our next update will be 4 months after the last one?Seeing as you will need 2 months to make it.
If this is the way its gonna be I rather have the old way of getting updates,broken and stupid,but still update.
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http://wiki.guildwars.com/wiki/Game_updates/20090917
Sure it was just toning down things buffed the previous month, but not every skill update has to be 10 pages long and completely redesign a class.
Last edited by The Cake Archer; Oct 08, 2009 at 01:01 AM // 01:01..
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Oct 08, 2009, 01:03 AM // 01:03
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#60
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Good to see that they're finally starting to keep their promise of being more open. WTB more update notes on this kind of stuff. Also I'm guessing the new henchmen (PvE and PvP) will both come out at the same time? That might be a while yet.
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